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Halo 3 (Xbox 360)

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O'Connor, Frank (May 5, 2006). "Bungie Weekly Update: 05/05/06". Bungie. Archived from the original on October 6, 2014 . Retrieved August 24, 2011. Akner, Claude (October 15, 2007). "Bad Box Office? Blame 'Halo' ". Advertising Age. Archived from the original on February 29, 2012 . Retrieved October 20, 2007. O'Connor, Frank (October 5, 2007). "Bungie Weekly What's Update 10/05/07". Bungie. Archived from the original on October 20, 2013 . Retrieved August 24, 2011. Smith, Luke (October 3, 2007). "Get the Most Out of Skulls". Bungie. Archived from the original on October 11, 2014 . Retrieved August 24, 2011. Achronos, Tom (February 26, 2007). "Bungie Weekly Update 2/26/2007". Bungie. Archived from the original on December 24, 2013 . Retrieved August 24, 2011.

Alert carry is a feature introduced in Halo 2 for machinima purposes. The feature can be accessed by pressing "down" on the D-pad ( Halo 2 only) or using a combination of buttons ( Halo 3 and subsequent games). Best of 2007: Most Innovative Design (Xbox 360)". IGN. Archived from the original on December 27, 2007 . Retrieved January 14, 2008.

Alexander, Leigh (March 20, 2009). "NPD: February Top 20 Shows F.E.A.R. 2 Lurking, Halo 3 Return". Gamasutra. Archived from the original on June 5, 2011 . Retrieved August 25, 2011. Smith, Luke (October 19, 2007). "Waves Audio Plug-ins in Halo 3". Bungie. Archived from the original on December 24, 2013 . Retrieved August 24, 2011. In the U.S., Halo 3 sold 3.3 million copies in its first 12 days on sale, [81] increasing to 3.7 million copies by November 15, 2007. [82] Reuters UK estimated that Halo 3 may have sold up to 5.2 million copies worldwide in the first two weeks after launch. [79] By November 30, 2007, Halo 3 had sold 5 million copies worldwide, and as of that point, was the best-selling video game of 2007 in the U.S., even though the game is only available on one console. [83] On January 3, 2008, Microsoft announced that Halo 3 had sold 8.1 million copies. [84] The game drew over a million Xbox Live members to play online in the first 20 hours, making it the biggest day for Xbox Live gaming in history. [85] [86] The game returned to the top 20 sales charts more than a year after its release in February 2009; Gamasutra reported that the boost might have been due to the release of Halo Wars. [87] According to Microsoft, Halo 3 had sold 14.5 million copies as of 2012 [update]. [88] The game was also the best-selling video game of 2007 in the U.S. [89] In addition to weapons, Halo 3 contains a new class of gear called equipment; [3] these items have various effects, ranging from defensive screens to shield regeneration and flares. Only one piece of equipment can be carried at a time. [4] The game's vehicular component has been expanded with new drivable and AI-only vehicles. [5] [6]

Sketch (September 25, 2007). "Halo 3 How-to: Campaign Scoring 101". Archived from the original on January 21, 2013 . Retrieved August 24, 2011. Fritz, Ben (November 30, 2007). "Videogame sequels hit geek peak". Variety. Archived from the original on February 17, 2022 . Retrieved December 3, 2007.Smith, Luke (May 28, 2007). "Bang Bang: Audio in the Halo 3 Beta". Bungie. Archived from the original on December 25, 2013 . Retrieved August 24, 2011. The level design is pretty nice and I never really got lost when I was wandering around, the maps look pretty impressive as well which is always a plus. I have played a lot of shooters where you just have the same areas over and over again, but Halo mixes it up pretty well with levels that take place in spaceships, snowy mountains, meadows and military bases. A nice change after playing too much Half-Life and Portal. I also like some of the secrets you can find in this game, they were a lot of fun. Believe was the marketing slogan and campaign for Halo 3 developed by both Bungie Studios and Microsoft. The word "Believe" appears to be honoring the legacy of SPARTAN-117, citing him as a hero of humanity whose brave actions inspired other servicemen of the United Nations Space Command during the final days of the Human-Covenant War. It has been noted that the Believe trailers took place about 50 years after Halo 3's storyline. Reyes, Francesca (November 6, 2007). "Halo 3". Official Xbox Magazine. Archived from the original on October 10, 2012 . Retrieved June 19, 2011. Sinclair, Brendan (January 3, 2008). "MS: 17.7 million 360s sold". GameSpot. Archived from the original on May 15, 2012 . Retrieved January 4, 2008.

Murnane, Kevin (March 31, 2020). "10-Year-Old 'Halo 3' Is Enhanced For The Xbox One X. Is It Any Good?". Forbes. Archived from the original on May 22, 2020 . Retrieved March 31, 2020.Hsu, Dan (September 21, 2007). "Halo 3 (Xbox 360)". 1UP. Archived from the original on June 4, 2011 . Retrieved May 19, 2011. All of these things (edited maps, custom games, films and screenshots) can be put in a new file-sharing feature and are accessible to other players or through any PC via the internet. Spellings

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