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Crazy Taxi 2 (Dreamcast)

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Sales for the game were generally high, with the Dreamcast version being the second highest selling Dreamcast game in the United States in 2000, selling nearly 750,000 units. [82] American sales later reached 2.2 million units across the Dreamcast and PlayStation 2, including 1.13 million for the Dreamcast and 1.07 million for the PS2. [83] The PlayStation 2 version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), [84] indicating sales of at least 300,000 copies in the United Kingdom. [85] In Japan, the Dreamcast, PS2 and GameCube versions sold 155,714 units. [86] Xbox Live Arcade sales for 2011 were high, with the game selling nearly 100,000 units. [87] I don’t normally write a final thoughts section on these ‘best games’ articles, but I think that this one calls for a brief conclusion. US Top 10 Best Selling Console Games in 2000". The Magicbox. Archived from the original on July 24, 2020 . Retrieved October 6, 2010. The game has also been rereleased for the PlayStation Network, Xbox Live Arcade, iOS and Android, and is also featured on the Dreamcast Collection. [11] It became one of the few Sega All Stars on the Dreamcast and also earned Greatest Hits and Player's Choice status on PlayStation 2 and GameCube respectively. Sega followed up on the success of Crazy Taxi with numerous sequels, the first being Crazy Taxi 2 for the Dreamcast, which included several gameplay changes. Crazy Taxi joins the SEGA Forever Classic Games Collection, a treasure trove of free SEGA console classics brought to life on mobile for the first time!

Dreamcast (flycast) - Libretro Docs Sega - Dreamcast (flycast) - Libretro Docs

Holoka, Chris. "Crazy Taxi (GC) – Review". AllGame. Archived from the original on November 16, 2014 . Retrieved November 16, 2014. ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on May 15, 2009. Graser, Mark (December 11, 2014). "Sega Taps Evan Cholfin to Adapt its Videogames for Films, TV, Digital Platforms (EXCLUSIVE)". Variety . Retrieved July 26, 2015. SEGA Blog - Sonic & SEGA All-Stars Racing Dev Diary #2". Archived from the original on December 30, 2016 . Retrieved December 30, 2016.Nothing makes a retro console more interesting than one that could have gone onto greatness, which is why this list of the best Dreamcast games of all time has an exciting yet bitter-sweet feel to it (that’s a good thing – please don’t stop reading).

Crazy Taxi (video game) - Wikipedia Crazy Taxi (video game) - Wikipedia

Zdyrko, David (November 27, 2001). "The Simpsons Road Rage". IGN. Archived from the original on October 13, 2007 . Retrieved October 5, 2007. a b Navarro, Alex (August 22, 2007). "Crazy Taxi; Fare Wars review". Gamespot. Archived from the original on September 30, 2007 . Retrieved August 29, 2007. a b Tolito, Stephen (October 12, 2010). "Crazy Taxi Port Is Faithful But Wider". Kotaku. Archived from the original on October 15, 2012 . Retrieved October 12, 2010.

Crazy Taxi producer Kenji Kanno noted that the time extension on gameplay was a breakaway of the current "100 yen for three minutes" that persisted at the time for arcade games, and it rewarded players with longer playing times by performing well in the game. [14] In addition to providing a game that could be played in short sessions, Kanno wanted a game to explore the "daily life and routine" of a taxi driver. [26] In the development of the Dreamcast version of the original arcade game, the developers included a larger map in addition to the arcade one, as to create a feeling of "being lost" and allowing home console players to have fun "learning the town". [14] Mini-games were developed for this version as to "let the player play longer if he improved skill" by offering challenges that were both fun and educational. Over one hundred different ideas for mini-games were developed by the team, but then pared down for the Crazy Box mini-game challenges for the game. [14] a b c d Gerstmann, Jeff (May 29, 2001). "Crazy Taxi 2". Gamespot. Archived from the original on September 30, 2007 . Retrieved August 15, 2007.

Crazy Taxi 2 - FAQ - Dreamcast - By adam3k3 - GameFAQs Crazy Taxi 2 - FAQ - Dreamcast - By adam3k3 - GameFAQs

Crazy Taxi 3: High Roller Review (PC)". Action Trip. Archived from the original on September 5, 2007 . Retrieved August 15, 2007. Exclusive interview: Jeff Hasson, Sniper Studios". Sega Nerds. February 23, 2007. Archived from the original on January 16, 2009 . Retrieved August 19, 2007. a b c d e f Colin (February 2000). "Crazy Taxi Review (DC)". Game Revolution. Archived from the original on September 24, 2012 . Retrieved October 12, 2014. Third Interactive Achievement Awards - Craft Award". Academy of Interactive Arts & Sciences. Archived from the original on October 11, 2000 . Retrieved January 11, 2023.

Sega applied for and was awarded U.S. Patent 6,200,138 – "Game display method, moving direction indicating method, game apparatus and drive simulating apparatus" – in 2001. [24] The mechanics in the "138 patent" describe an arcade cabinet similar to Sega's previous arcade game Harley-Davidson & L.A. Riders (1997) [25] but also describe the arrow navigation system and pedestrian avoidance aspects that were used in Crazy Taxi. The F355 Challenge is the only chance I think I’ll ever get of actually driving an F355 Ferrari. I don’t mind that I even have to split the screen when playing with a friend, at least I’m in the drivers seat and don’t actually have any responsibility for whether I crash it or not. a b Fragmaster. "Crazy Taxi review". Planet Dreamcast. Archived from the original on October 12, 2007 . Retrieved October 3, 2007. a b "Profile of Robert J. Yorio". Carr & Ferrell LLC. Archived from the original on December 25, 2014 . Retrieved August 14, 2007. a b IGN Staff (April 8, 2003). "Crazy Taxi: Catch a Ride". IGN. Archived from the original on August 8, 2007 . Retrieved August 15, 2007.

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