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Posted 20 hours ago

The Silent Guides: How to understand and develop children's emotions, thinking and behaviours

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ZTS2023
Joined in 2023
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About this deal

Centennial Puzzle - The first time you lose HP each combat, draw 3 cards. Another useful relic to help with startup. Not game changing but it makes things easier, however you usually want to completely avoid losing HP so it's less useful than other relics. I wouldn't buy it.

Burst + Bouncing Flask – While this combo doesn’t ensure we can insta-kill a foe, using these two cards together can allow us to inflict around 36 points of poison damage in a single round. I advise inflicting this combo before using Catalyst to bring our foes’ lives to a swift end. Other Amazing CombosI used to think this card was bad, but man was I wrong. It can be difficult to see the impact of the next turn card draw, but that is a huge factor of what makes this card good. Additionally, the high impact damage, especially when upgraded, makes it fantastic for frontloading damage, and also allows you to focus your front loaded damage into fewer cards so you're drawing your powers and defensive cards when you need them. Mid priority upgrade.

On the other hand, if we can obtain the Du-Vu Doll (Increases strength by 1 per curse) or Darkstone Precept (Increases max health by 6 per curse), hanging onto these curses can increase our stats. update: It's unlikely that I'll actually update this guide any longer. This was written when the game was relatively new, so it's quite a bit out of date. However, there is still quite a bit of good information in here. If you think of this guide as more of a guide to how to think about the game and its choices rather than a prescriptive guide on how to play Silent, you may still find this information useful. The fourth option, "Lose your starting Relic Obtain a random boss Relic", is a gamble. However, since you're here reading this guide, you're probably trying to improve your win rate. Go to a casino if you want to gamble. Exit the elevator and move to the future (in 2012). Take a 4 level green card from the skeleton's hand.Return to the room where the time machine was. You cannot enter it, because you will find out that you are now talking with the old man from the present. There is a cut scene, after which you must return to the room with a supercomputer and fill the computer with hydrofluoric acid. The round door will open, go into it. You'll zip forward to the post-apocalyptic future where people keep individual twigs on tables. Take that twig. After dealing poison damage, the count will be reduced by one, and the enemy will be hit for this new amount the following turn. Poison can add up in a hurry, and can cause massive damage, with a small investment, if you can find multiple copies of cards like Catalyst. It's the simplicity of his work that gives it power. If you want to master your mind, then Professor Steve Peters is the Mastermind." * Red Magazine *

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