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Halo 4 - Xbox 360 (Standard Game)

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a b Gera, Emily (October 30, 2012). "Halo 4 avatar costume offered free from U.K. Pizza Huts". Polygon. Vox Media. Archived from the original on January 18, 2015 . Retrieved November 1, 2012. Griffin, Ben (November 11, 2012). "Halo 4 guide: 9 killer secrets you might have missed". Computer and Video Games. Future plc. Archived from the original on September 21, 2013 . Retrieved September 20, 2013. a b c Miller, Matt (November 1, 2012). "Halo 4". Game Informer. GameStop. Archived from the original on March 21, 2015 . Retrieved November 1, 2012. a b "The Covenant". Halo Waypoint. 343 Industries. Archived from the original on October 30, 2013 . Retrieved February 10, 2013.

In comparison, Halo 4 sails through virtually every rendering scenario you care to throw at it, giving you that consistency in response that is essential in a first person shooter. Whether you're plowing through an epic vehicles-based Human vs. Covenant ground war, or lighting up the Prometheans in a close-combat interior battle, it's heartening to see that performance rarely misses a beat - especially impressive bearing in mind the boost to resolution, the reworked HDR lighting, and the lavish effects in play. Any disappointments from Halo 4 certainly aren't down to the tech - the only lingering let-down we feet from the campaign comes from series debutants, the Prometheans. After five games of blasting away at the same Covenant opponents, the arrival of fresh opponents for Master Chief was a golden opportunity to shake up the formula and for 343i to stamp its own mark on the series. Unfortunately, limited enemy types and no real sense of threat - even from the Promethean Knight - are disappointing, with the Covenant enemies proving to be more interesting and threatening opponents. At this point it's worth pointing out that Halo 4's campaign defaults to easy mode when you first start. We opted to move up to normal, but in retrospect feel that the heroic setting should be the default for anyone who has completed a Halo game before. Development of Halo 4 began in 2009 and continued until September 2012. Halo 4 is 343 Industries' first original title within the Halo series—previously, development of the main series was undertaken by Bungie, the creator of the franchise. In the developmental process, 343 Industries decided to explore the Forerunner fiction within the Halo universe, leading the team to design a new setting, enemies, and main antagonist. Existing characters and assets received visual overhauls, recreated from the ground up, and motion capture was used for animation within cutscenes. A goal for Halo 4 's story was to incorporate more human elements; to achieve this, the developers chose to delve more deeply into the relationship between the two protagonists, Master Chief and Cortana. Several external studios assisted 343 Industries with developing Halo 4, and over 350 people worked on the game in total. Davis, Justin (October 31, 2012). "Halo 4: King of the Hill Fueled by Mountain Dew is a Real App That Exists". IGN. Ziff Davis. Archived from the original on December 24, 2014 . Retrieved August 9, 2013. Over ten thousand stores across forty countries opened for the midnight launch of Halo 4. [114] On the evening before the release of the game, a fifty-foot diameter illuminated Didact glyph was flown by a helicopter over the River Thames in London, from the Greenwich Peninsula to Tower Bridge. [115] [116] The glyph was created by a team of over fifty designers, engineers and fabricators and took approximately eight weeks to design and construct. [116] Following the release of the game, New Zealand censors declared many copies of Halo 4 illegal, after deciding to label it with an R13 rating, restricting it to buyers aged 13 and over. Many copies of the game had already gone on sale with an unrestricted M certificate, but these copies are in breach of the Films, Videos, and Publications Classification Act 1993. [117]

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a b c Seitz, Dan (October 2, 2012). "Drink Mountain Dew, Get Double XP In Halo 4". GameTrailers. Viacom. Archived from the original on December 2, 2014 . Retrieved October 7, 2012. Shea, Jessica (November 21, 2012). "The Halo Bulletin: 11.21.12". Halo Waypoint. 343 Industries. Archived from the original on August 6, 2013 . Retrieved November 24, 2012. Halo Infinite is the latest release in the franchise. It takes place after the events of Halo 5: Guardians and Halo Wars 2. The Banished are the game's main enemies, with Infinite taking place right after they wiped out most UNSC forces on Zeta Halo. Master Chief awakens three months later with a new AI companion known as the Weapon, and together they have to defeat the Banished and stop the rise of a new ancient antagonistic force on the ring. This only affects Xbox 360 versions of the game.Games inHalo:TheMaster Chief Collection willnotbeimpacted.The Halo titlesavailablewithin MCC have been rebuilt and remastered to leverage different, modernized services.

The Forerunners". Halo Encyclopedia (2nded.). Dorling Kindersley. October 3, 2011. pp.174–175. ISBN 9781405373166 . Retrieved September 14, 2013. Halo 4 Spartan Ops Season 1: Episodes 6-10". xbox.com. Microsoft. January 21, 2013. Archived from the original on September 22, 2013 . Retrieved January 21, 2013. The game utilizes much of the "sandbox" that has been featured across all six prior Halo games and other media, in addition to introducing new characters, weapons, vehicles, and other elements. [32] The game engine used is a heavily modified version of the engine established by Bungie. Unlike previous games in the Halo series, Halo 4 runs natively in 720p resolution. [54] The game itself comes on two discs and requires 4GB of available storage space either on an 8GB USB flash drive or Xbox 360 hard drive to play the multiplayer component. [54] [55] Disc two is used to install the multiplayer content and disc one is used for launching the game. [9] Due to rendering issues and significant engine changes, Theater support for Halo 4 's campaign and Spartan Ops was not featured in the game on launch; however 343 Industries expressed that this feature may be implemented in the future. [9] [56] Golden Reel Award Winners & Nominees: Other". mpse.org. Motion Picture Sound Editors. Archived from the original on February 26, 2015 . Retrieved February 28, 2013.a b "Halo 4 review". Edge. Future plc. November 1, 2012. p.2. Archived from the original on November 5, 2012 . Retrieved November 1, 2012. Best Overall Graphics". IGN. Ziff Davis. Archived from the original on January 8, 2015 . Retrieved December 14, 2012. a b c d "Halo 4: A Hero Awakens". GameSpot. CBS Interactive. September 1, 2012. Archived from the original on October 24, 2012 . Retrieved September 3, 2012. GDC Vault - Building Transmedia Worlds in Halo 4". gdcvault.com. UBM Tech . Retrieved March 1, 2013.

Visual effects house The Sequence Group, who had previously developed animation for Halo: Combat Evolved Anniversary 's terminals, [52] returned to create additional animation for Halo 4. The Terminals feature a painterly artistic style, which Sequence president Ian Kirby felt appealed to gamers familiar with the style of concept art. In addition to creating the visuals for the Halo 4 terminals, their work appeared in one of the game's main cinematics. To save time and expense using traditional motion capture methods to animate the 3D characters, The Sequence Group used twin Microsoft Kinect infrared sensors to create a home-made solution. [53] These are mostly just scrapes in the paint of Master Chief’s MJOLNIR armor, however. His return in the Halo 4 campaign is a success of mission design, art direction, level design, technology, and story writing. Underpinning it all, though, is that irresistible combat. Some shooters get a few weapons right, or, like Sniper Elite v2, they build their entire experience around one facet like long-range. Halo, however, boasts the best of all worlds. As you’d expect, this plays exceptionally well in Halo 4’s robust multiplayer modes. Milian, Mark (May 11, 2011). " 'Halo' and creators move on after divorce". CNN. Archived from the original on September 8, 2011 . Retrieved February 25, 2015. Technologically speaking, Halo 4 doesn't put a foot wrong throughout the entire eight to nine hour campaign. The enhancements to modelling, lighting and environments are beautiful and play host to some of the most epic gunplay we've experienced on a home console title. Perhaps this is not surprising bearing in mind that the 343i tech team had the know-how and the time to push the 360 hardware further and harder than any other developer we're aware of. Factor in how key 343i staff contributed to the development of DirectX 11 (and almost certainly, the genesis of the next-gen Xbox) and we have some idea of the spectrum of talent Microsoft put to work here.

A new standard in Xbox 360 image quality?

Jason in Halo 4". The Gadget Show. July 23, 2012. Archived from the original on February 25, 2015 . Retrieved February 25, 2015. Optimizing Your Multiplayer and Campaign Mode Experiences in Halo 4". xbox.com. Microsoft. Archived from the original on August 14, 2013 . Retrieved October 14, 2012. a b Leone, Matt (October 24, 2012). "Data entry, risk management and tacos: Inside Halo 4's playtest labs". Polygon. Vox Media. Archived from the original on July 6, 2013 . Retrieved November 24, 2012. a b c d Graft, Kris (April 26, 2013). "Making Halo 4: A Story About Triple-A". Gamasutra. UBM plc. p.2. Archived from the original on February 19, 2015 . Retrieved October 7, 2013. a b "Video: See Microsoft's London Halo 4 helicopter stunt". Computer and Video Games. Future plc. November 6, 2012. Archived from the original on February 25, 2015 . Retrieved February 25, 2015.

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