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Posted 20 hours ago

Cheatwell Games Caveman

£13.495£26.99Clearance
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About this deal

In 2006 we managed to obtain a copy of the (unreleased) Dinobasher for the Master System and released it here..

The game itself seems like a BC’s Quest for Tires style of game, mixed with a bit of Frak for good measure. Maybe Databyte went under just before this one could get a release? (This and Mumbles Super Spy didn’t quite make it.. and only Polar Pierre did). Each level also has a time-limit, which can be topped up by the occasionally found light bulbs. However, if the time runs out, the level does not end - instead, the game continues in the dark. [2] After this point, the yo-yo can still be used to remove the static enemies from the level but will not affect balloons and daggers. Intellivision® Reveals Initial Details For The Upcoming Amico™ Home Video Game Console!". PR Newswire (Press release). Archived from the original on 2021-04-17 . Retrieved 2020-10-13. It’s time for our cavemen to go head to head against dangerous dinosaurs and other carnivorous plants to free their beloved wives! Don’t be fooled by these entirely reworked graphics, New Joe & Mac promises to be brutal and completely crazy! The game has been ported to various systems, some of which drop the name Caveman Ninja, referring to the game simply as Joe & Mac.The One reviewed the arcade version of Caveman Ninja in 1991, calling it "a cutesie 'jumpy-jumpy' game which uses some good graphics and neat comic touches to overcome the unoriginal gameplay", recommending it as being "worth a try". [22]

Super Play praised the SNES version for its colorful graphics, but also wrote: "The snag is that there isn't a lot to hold your interest. [...] the appeal starts to flag after a few minutes. The collision detection is annoying as well, tending to give baddies the benefit of the doubt in any clash of heads. I'm afraid this, coupled with the awkward controls, soon saw me adopting a 'couldn't care less' attitude towards the game". [16]Thankfully in December 2022, Ron Rosen got in touch to confirm that he was indeed the developer of the game after all and that Art had been mistaken. Art had actually done all of the graphics, and the game was fully completed on both Atari and C64. Ron wasn’t aware that the game had never been released.

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