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Games Workshop - Warhammer 40,000 - Chaos Knights: Knight Abominant/Rampager/Desecrator

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Bring horror to your enemies as the ground shakes with every step the Knight takes, a warning of the doom that awaits. No living thing will be spared and no victim is considered too mighty to escape their horrendous fate. However, for this murderous butcher defeating the foe is simply not enough. He must defeat every single opposing war engine by blasting and crushing all their mechanical targets until nothing but just scrap remains. Knight Desecrator Components I think the news is less good for the factions at the lower end of the metagame – for all the hard work that one brave Death Guard player has put in to try and prove us wrong, they still feel a bit anemic, and along with World Eaters and AdMech they remain in a tough place, and I legitimately think you could have done a blanket 5-10% point cut across these factions (perhaps excluding their very best/Indirect units) with zero risk of them suddenly dominating. The most extreme shooty lists getting tanked has a better chance of lifting Tau and Votann up to being in an OK place, jury’s still out on that one. Small unit numbers for a pure faction – Chaos Knights will usually top out at 5-6 models when you’re running monofaction Being a giant, nigh-invulnerable walking death machine is undeniably great, but do you find all of that ‘honour’ stuff which the Imperial Knights bang on about to be too pious? Wouldn’t you rather just… smash things?

The Fallen Nobles who pilot Knights Desecrator are all cruel despots, well disposed to imposing their tyrannical will upon others. With their War Dog thralls’ Helms Mechanicum slaved to their own Throne, the Fallen Nobles coordinate vicious flanking moves and volleys of fire that drives their enemies from cover. These lords that pilot Knight Desecrators find expression in a desire to relentlessly annihilate every trace of their enemies. To these butchers it is not enough to simply defeat the foe, they must fell every opposing war engine and level every fortification. Only once their foes’ holdings are reduced to blasted wastelands and their enemies lie piled in corpse-mountains high enough to blot out the stars do the Knights Desecrator know even a moment’s satisfaction. Even then it is fleeting, for until the entire Imperium is reduced to ruin, these Fallen Nobles will know no peace. [1a] Notable Knight Desecrators This dog won’t hunt sadly. The Diamonas pattern can do some work in specific matchups, but it is outshined by other options. Thanks as always for reading, and you know, that almost wraps up the codex, and we can start looking ahead to the Forgeworld goodness out there. Remember: the SoCal Open is coming up fast, so be painting, be practicing, and be ready. Tyranids take two nerfs, with Harpies and Biovores going up quite a bit (+60pts on the Harpy, +25pts on the Biovores). The Biovores aren’t super surprising to see a change on, though it’s a bit heavier proportionally than some similar stuff. Given the change to Harpies, this is probably aiming to ensure that spawned Spore Mines don’t end up a bit too good at double tapping on Deploy Teleport Homers and Behind Enemy Lines . You definitely still take at least one Biovore.

Here is how to magnetize the Warhammer 40k Chaos Knights Desecrator model and future-proof it against upcoming changes! Overall, this is a pretty easy kit to magnetize; there are just some GOTCHAS to be aware of when building it. Nothing too complicated here, pretty much just a ~15% hike to anything with Towering and a gun, and slightly more on Canis Rex. That’s certainly going to force some decisions on Knight players – early play has seen a lot of three big Knight lists, but it seems pretty likely that two will now be the norm, and it’ll be interesting to see which ones. Mythic Hero presumably ends up as pretty much an auto-take with fewer Bondsman abilities to hand out, and at the other end of the spectrum it does seem plausible that just going in on one of the bigger threats like a Castellan gets more attractive now that each big Knight is a greater proportion of your army. As they are presented in the current Index army list, Chaos Knights can’t gain Marks of Chaos to show their favor to one or the other of the Chaos Gods. Marked Knights were a big, flavorful feature of the army in ninth edition 40k, so we expect something like them will reappear when Knights eventually get their 10th edition codex. Harbingers of Dread

The War Dogs have now been split into 5 datasheets, but it does simplify them a little bit. In general, most lost 2″ of movement, and chainswords got much better with the two profiles now. Ranged options are still all decent making for a mostly good assortment of options for the cheaper and smaller “knights”. Very similar changes to Imperial Knights, but Chaos were already a bit more inclined to run lighter on big Knights, and this isn’t going to change that (and it probably hits them correspondingly less hard). The special Armigers are still great datasheets, as is the Desecrator, and either a Desecrator & Dogs or (maybe) a Desecrator, Tyrant and Dogs still seems very potent. Isle of Man, Isle of Wight, Northern Ireland and the Scottish Highlands) may take longer to reach you. When you sit down to build a Chaos Knights list the question you start with is “how many big knights do I want to take?” Most players have settled now on the idea that lists want to take a Knight Desecrator (Diamonas optional), after which the question becomes how many war dogs you want to include. While there are some two-knight lists out there that run Desecrator/Abominant, lists have recently begun to converge into two groups: Daemonic Guidance System: Shoot a shieldbreaker missile at a character without LOS. This would only really be good if Tyrant Castellans popping Trail of Destruction were common. Since they aren’t, it’s terrible.

I will note that they only give you the instructions for the Abominant in this box despite giving you all the bits for the other two, but I am sure you can find the instructions for the other builds online if you so desire.

Finally, in some games Infernal Quest can be OK – Knights can struggle to hold objectives, so if you’re heavily in on them giving one ObSec can be useful. Relics But a flame can gutter. Might begets hubris and pride ushers in a fall. When the arch-traitor Horus Lupercal turned his guns on the Imperium he brought with him many Knightly Households: the spurned, the avaricious, the bloodthirsty, and the cruel.In the age of Warhammer 40k, these ignoble cavaliers are known asthe Chaos Knights. Rob: For my money, the Abominant seems like a trap – you don’t get enough value out of it offensively (the gun in particular seems to mostly disappoint), you lose Abhor from taking it, and while it’s often very difficult to kill, it doesn’t actually do much but be difficult to kill. A savvy opponent will just ignore it while kneecapping you by taking out the war dogs. Norman’s Chaos KnightsHS: Hellforged Deredeo Dreadnought w/Butcher cannon array, Greater Havoc launcher, Twin heavy bolter, Mark of Nurgle

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