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Yu-Gi-Oh! - Exodia Necross (DCR-020) - Dark Crisis - Unlimited Edition - Ultra Rare

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Brionac, Dragon of the Ice Barrier (and a Tuner and compatible non-Tuners to Summon it. " Fishborg Blaster" works well as the Tuner because it is easy to summon if you have your " Penguin Soldier" already out. Traditional Format only.)

If you use " Safe Zone" on "Exodia Necross", it cannot be targeted or destroyed by your opponent's card effects. Even if "Safe Zone" is destroyed, "Necross" will not be destroyed by its effect. If your opponent takes control of your " Exodia Necross" and does not have all 5 pieces of Exodia in his/her Graveyard, " Exodia Necross" is destroyed if face-up. Send all pieces of "Exodia the Forbidden One" to the Graveyard so that " Exodia Necross" can be summoned; or The effect " This card is destroyed when any of " Exodia the Forbidden One", " Right Arm of the Forbidden One", " Left Arm of the Forbidden One", " Right Leg of the Forbidden One" or " Left Leg of the Forbidden One" is not in your Graveyard." is a Continuous Effect. (It is also applied during the Damage Step.) [1] Some cards, such as " Legendary Six Samurai - Shi En" and " Naturia Barkion", can prove to be a threat to your stalling engine and will have to be dealt with. Cards like " Dark Hole" and " Lava Golem" are effective ways to get rid of them.Players can activate Spell& Trap Card effects that destroy monsters, but " Exodia Necross" will not be destroyed by them.

Cards like " Necrovalley", " The End of Anubis" and " Imperial Iron Wall" are also good options to make the Exodia's parts stay on the Graveyard. Use " Spirit Barrier" with " Exodia Necross" so that you take no damage. Exodius" can be used in many OTK strategies, as " Diffusion Wave-Motion" can provide some awesome support. An example of a simple OTK strategy involves: Have "Dark Magician of Chaos", 3 " Cyber Valley", " Spell Economics" and " Dimension Fusion". Have the 3 "Cyber Valley" and the "DMoC" Banished. Activate " Spell Economics". Activate "Dimension Fusion" to Special Summon "DMoC" and the While many people refer to the "Forbidden One" cards as "Exodia" cards, only "Exodia the Forbidden One" (the head) is part of this archetype. As for staple monsters, cards such as " Battle Fader", " Swift Scarecrow", and " Zero Gardna" are especially useful here. The Fader and Scarecrow can be used from the hand, so they are safe from destruction cards that involve the field.The main card, " Exodia the Forbidden One", is one of the first five Effect Monsters ever to be released and the first card to have an alternative victory condition. Use an effect to prevent " Exodius" from being destroyed in battle. For insurance, be sure the card has an added effect to prevent battle damage. (e.g. " Necro Defender", " Zero Gardna", " Waboku", etc.) To Draw all five pieces of Exodia in the one turn, continually tribute a " Manticore of Darkness" to revive another using their effect while " Card of Safe Return" is active. This allows you to continually draw cards until you Draw all five pieces. Some cards that go great with this loop are " Foolish Burial" and " Infinite Cards". "Foolish Burial" gets one of the " Manticore of Darkness" to your Graveyard and " Infinite Cards" makes you not have to discard when you draw.

Since you need fewer than 1000 Life Points to activate it, you need cards like " Wall of Revealing Light". While " Skill Drain" is active, " Exodia Necross"' ATK is returned to its original 1800 points. Even if " Skill Drain" then leaves play, " Exodia Necross" does no[ sic] regain any ATK increases it had because of its effect, but it will begin to accumulate ATK points again.While the primary purpose of "Exodia" is to declare an automatic win through having all five pieces of the "Forbidden One", there are other ways to use it. Spirit Barrier (not necessary for the loop but good if your opponent has a high ATK monster and you do not have enough Life Points)

This can only be declared 20 turns after Final Countdown is activated. If "Final Countdown" is initially negated, the only way to declare a Final Countdown Victory is to retrieve "Final Countdown" from your Graveyard (or having another copy), activating it (provided you have 2000 Life Points to spare), and wait the applicable 20 turns. Thus, including cards that can negate attempts to destroy "Final Countdown" is a wise idea.

Continually equip " Gearfried the Iron Knight" with " Butterfly Dagger - Elma" while " Royal Magical Library" is on your side of the field. This allows you to continually Draw a Card until you Draw all five pieces. Exodia Necross" cannot be Normal Summoned or Set, and cannot be Special Summoned EXCEPT by the effect of " Contract with Exodia". So " Exodia Necross" cannot be Special Summoned with " Monster Reborn", etc., even if Special Summoned properly first. During your Standby Phase have " King Tiger Wanghu" and " Card of Safe Return" Face-up on your side of the field and " Destiny Hero - Departed" in your Graveyard. "Departed" is Special Summoned to your opponent's side of the field and you can draw one card due to the effect of "Card of Safe Return". "Departed" is destroyed by the effect of "Wanghu" but Special Summons itself again during the same Standby Phase. This will cause an infinite loop. Repeat this until you get all the 5 Pieces of Exodia in your hand.

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