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The Conduit (Wii)

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a b Casamassina, Matt (June 11, 2008). "The Conduit's Release Date". IGN. Archived from the original on June 14, 2008 . Retrieved June 11, 2008. a b Thomason, Steve (July 2009). "Capital Venture". Nintendo Power. No.243. p.84 . Retrieved May 22, 2009. a b c Hinkle, David (June 16, 2008). "Wii Fanboy interviews High Voltage on The Conduit". Nintendo Wii Fanboy . Retrieved June 16, 2008.

Casamassina, Matt (September 18, 2008). "Take Control of The Conduit". IGN. Archived from the original on September 21, 2008 . Retrieved September 20, 2008. The Conduit provides an experience typical of a first-person shooter, focusing on combat in a 3D environment and taking place from the first-person perspective of a playable character. A unique feature of the game is a device known as the " All-Seeing Eye", or ASE, which is recovered by the player early on and used to solve various puzzles. [18] The ASE can detect hidden traps and enemies scattered throughout a level, and reveal secret features in the environment that can help the player to progress, such as uncovering invisible doors and platforms and other interactive objects. [19] [20] Campaign [ edit ] The game is notable for the strong focus on the game's visuals by High Voltage Software, using a Wii-specific engine called Quantum3. Upgrading the game engine, which had previously been used by the developer in several other titles, began in October 2007. [9] [23] This engine "allows the developer to create graphic effects normally seen on other consoles with vertex and pixel shaders." These effects include bump-mapping, reflection and refraction, light and shadow maps and projections, specular and Fresnel effects, missive and iridescent materials, advanced alpha blends, gloss and detail mapping, motion blur, interactive water with complex surface effects, and animated textures, among other things. [7] The Quantum3 engine also includes advanced artificial intelligence, allowing for enemies in the game to possess "human-like behavior". According to Eric Nofsinger, "Our [High Voltage Software]'s goal is to be the most technically innovative Wii developer on the planet." [7]

Overview

The Conduit has a system that lets players join random matches by selecting one of the following preferences: Friends, which lets you join or create private matches with people added as friends; Regional, which searches for player in the players region; or World Wide, which searches for players around the world. After the player has chosen one of those options, they can chose one of the three game categories (Free-For-All, Team Reaper, and Team Objective) and they will join a match with a gametype in the category they chose. [7] After the match is over, players can vote for the next game's map, weapon set, and rules.

a b c d Razak, Matthew (July 1, 2008). "The Conduit developer High Voltage Software talks shop". That Videogame Blog . Retrieved July 1, 2008. a b "The Conduit: E3 2008: Developer Cam Walkthrough Part 2". GameTrailers. July 16, 2008 . Retrieved July 16, 2008. The Conduit is more than just a lovely face; it includes dangerous alien monsters, a cutting-edge artificial intelligence system, and an intricate, conspiracy-filled plot. According to Kerry J. Ganofsky, CEO and founder of High Voltage Software, “The Wii has enormous promise.”“We have made significant technological investments to ensure that The Conduit’s potential is achieved.” Levin, Phillip (October 2, 2008). "High Voltage Software to Announce The Conduit Publisher in the Next Week or Two". Kombo. Archived from the original on December 4, 2008 . Retrieved October 2, 2008. Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engineThorsen, Tor (July 17, 2009). "Conduit, Grand Slam Tennis feel June gloom, Red Faction hits 267,000". GameSpot . Retrieved July 17, 2009.

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