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Games Workshop Warhammer 40k - Space Marine du Chaos Thousand Sons Exalted Sorcerers

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When Astartes embrace Chaos, they sell their souls to vile Daemon deities. In trade for their eternal damnation they receive mighty gifts from the Dark Gods, with few gaining more than the psykers of the Librarius. These gifted champions become sorcerers, warrior mystics whose powers tear at the very fabric of reality itself. For my crusade games my main Exalted has been: Undying Form, Conniving Plate, Khopesh, Doombolt, Presage, and Cult of Prophecy.

Labyrinthine Conundrum - This power infects the target's mind, weighing down his thoughts and possibly disabling his thinking altogether as he attempts to solve an illusionary and insolvable enigma. Either he succeeds in the only way he can, by realising the problem cannot be solved, or he succumbs to the impossibility and falls into a coma. The Thousand Sons Legion gave rise to the first Space Marine sorcerers during the early days of the Great Crusade. Even before the Horus Heresy, the XV th Legion of Magnus the Red had a thirst for knowledge of the Warp that proved impossible to slake, and ultimately proved their undoing.

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A Terminator-armoured sorcerer of the Thousand Sons and his elite bodyguard advance upon the enemy with the inexorability of time itself. Unrestrained by concerns about corruption or morality, a Chaos Sorcerer's powers can be used to destroy through the most flamboyant and pyrotechnic means imaginable. Chaos Sorcerers can hurl bolts of raw Warp energy at the enemy, curse them with Nurgle-spawned plagues and diseases, animate their dead bodies as flesh-eating zombies or physically shape-shift them into a formless blob of flesh.

We’ve already covered the various Imperial and xenos Commanders earlier in the week, so now it’s the turn of Chaos! Regardless of your choice, a Chaos Commander will add a powerful new asset to your kill team; their skill, influence and sheer killing power is unrivalled even by the Leaders or specialists of your foes. Let’s take a look at the dread Commanders who will soon be joining the kill teams of Chaos. Miasma of Pestilence - A Chaos psyker gifted with the Mark of Nurgle can chant in a phlegm-choked drone, summoning a dark cloud of filth and flies that shrouds his allies from view.For an instant, the chanting voices of the Thousand Sons’ champions achieve perfect synchronisation, words of malign incantation rolling out like the peal of some cursed bell.Use this Cabbalistic Ritual after taking a Psychic test for a unit from your army. Add 1 to that Psychic test. Double Doombolt to weaken, finish off with Magnus/Infernal Master+whatever. This is for targets with a great invulnerable save that are very susceptible to mortal wounds. You put your army into DEVASTATING WOUNDS mode, pull a pair of Cabal Psykers within 18” of the target, and fire off two doombolts, one normally and one via the Lord of Forbidden Lore Enhancement. That’ll give you an average of 10 mortal wounds, and you push through the rest either with Magnus or the Infernal Master looking for 6s and whatever other fire support you can get. Sorcerers serve the same role as Librarians do for Loyalist Space Marine Chapters and Sanctioned Psykers do for the Astra Militarum, though many powerful sorcerers can also be considered psychically-gifted Champions of Chaos and Sorcerer Lords. In this way Exalted Sorcerers gather beneath them many thralls -- lesser sorcerers who serve the wiles of their master. Many of these sorcerers are unaware that they are pawns in an Exalted Sorcerer's grandiose schemes, for their enslavement is veiled by subtle lies and constantly shifting promises.

Gift of Chaos - As the power of the Warp surges through the Chaos psyker's victim, bones snap and flesh rips as a new form takes shape. Serpent's Ward - This beguiling ward gifts the psyker with an alluring gaze, causing enemies to forget themselves and the dangers about them. Not only his eyes but also his skin undergoes a serpentine change, becoming loose, scaly, and able to shed at his command. To manifest the psychic power, you must first pass a Psychic test. The opposing player can then select one of their PSYKER units that is within 24" of the PSYKER unit attempting to manifest the power and attempt to deny that power before its effects are resolved by passing a Deny the Witch test. Warp Vortex - A vortex of energy emerges to collect all matter within its core; men fall towards it as air rushes past and a small sphere of debris forms at its devastating centre. Many are the dark and terrible powers of the sorcerers. Some pry apart the weft and weave of fate, tearing through the threads of the future and weaving them into bleak new webs of damnation and despair. Others summon horrific entities from the Warp, the Neverborn spilling through the veil at their call to tear horrified victims limb from limb.Particularly powerful or experienced Chaos Sorcerers among the Thousand Sons Traitor Legion and its various successor warbands are often referred to as "Exalted Sorcerers." These sorcerers are incredibly dangerous and will possess the most potent psychic sorcery known to the mortal servants of Chaos.

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