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Posted 20 hours ago

Smart Ass Board Game

£9.9£99Clearance
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About this deal

Designed for 2 to 6 players and for ages 12 to adult, play starts with the oldest Smart Ass player who is the Reader and will read the first question. This first player rolls the Jumbo Category Die to determine which category the first question will be from. This could be one of the following: Similar to Shot in the Dark, Wits & Wagers levels the playing field by asking niche questions with specific answers such as “In inches, how tall is the Oscar statuette?” or “In years and days, for how long did Franklin D. Roosevelt serve as US president?” Sometimes, two players answer the questions at the same time. Then honesty by players is needed in determining who gets the correct answer out first and the decision is adjudicated by the person who asked the question.

In Linkee, each card consists of four questions, with one link connecting the answers. For example, if the answers were John, Paul, George and Ringo, the link would be The Beatles. Whoever guesses the link wins the card, and each card has a letter. The first to collect cards spelling “Linkee” wins the game. The first player to reach The End space wins the game. You do not have to reach the final space by exact count. The orange player was the first to reach the end space. They have won the game. The last year as seen us play loads of board games together as a family. We’ve found them a fantastic way of getting people of all ages together, laughing and bonding in a way that sitting in front of the TV just can’t compete with. We’re also using them as a bit of a stealth way of educating the kids. Whether it be understanding the concept of taking turns for the younger children, or building the older ones’ general knowledge, board games are an excellent way of doing both as a family. When I saw Smart Ass at Blog On I knew that it would be perfect for that general knowledge building for the older kids.The questions cover a broad range of topics, from sports to pop culture and history, meaning it should cater to most players. It’s a great game for family gatherings. Then a question is being asked from that category and every player can yell out an answer at any time, but they can do this once. If no one answers the question correctly after the last clue is given, then the player who asked the question wins the round. The board game does a good job recreating the four rounds of the TV show. It can feel a bit clunky to play the first few times as each round is very different, but it should get easier the more you play. There’s even a little trophy for the winner to hold at the end of the game. Half Truth is a trivia game designed by tabletop titan Richard Garfield - creator of Magic: The Gathering and King of Tokyo - and Ken Jennings, the highest-earning contestant on TV quiz show Jeopardy of all time.

The Spruce / Sage McHugh Competition: With a million games on the market, the ‘best’ is up to personal preference This change of mind return policy is in addition to, and does not affect your rights under the Australian Consumer Law including any rights you may have in respect of faulty items. Before the answer is revealed, you bet on which guess is closest to correct. Feeling confident? Bet on yourself. Think someone else knows better? Bet on them. Points are awarded based on these bets. More recent versions of the game come in travel-size tins, which are great for taking out and about, but only contain 55 cards, so after a few games you may remember the dates. That limits replayability, but you can mix and match different sets (each of which have different themes, such as inventions or British history) to increase complexity, and older versions of the games have more cards.

The winner of the game is the first person to land on “The End” and you don’t need a correct number on the Jumbo Movement Die to do so. They are the ultimate Smart Ass. What we thought of Smart Ass When you land on this space you will be asked a bonus question. The current reader selects a Hard Ass card and reads a question from it. The game recommends you read the top question on each card first, and then move onto the bottom questions.

There’s also a neat game mechanic where you only score points if one player got the wrong answer. This stops anyone from racing into the lead by getting a streak of correct answers. If multiple players guess correctly at the same time, the reader decides who answered first. If there is no way to tell who answered first, the reader uses a question from a Hard Ass card to break the tie. The first player to guess the correct answer gets to roll the number die and move their playing piece. If both players are wrong, the reader gets to roll the number die and move their playing piece. As the game has an age of 12 and over and involves trivia and humor, it is suited for parties. One other aspect of the game is the fact that it is suitable for up to 8 players, which makes it perfect for party situations. We enjoyed the game, and there were certainly quite a few laughs as we tried desperately to guess some of the answers. Even more as we then had to google who some of the people were to help explain them to other players.The problem with some trivia games is that if one player is an expert on a topic and those questions come up, they may stroll to an easy victory. Shot in the Dark levels the playing field by asking niche questions like “What percentage of a Greggs sausage roll is pork?” or “What was the most valuable sports team in the world in 2018?” There are a number of rules throughout the game such as landing on the Dumb Ass space which means that the player that lands on that cannot answer or ask the next questions. Components: gameboard, 6 playing pieces and stands, 461 question cards, category die, movement die, instructions It’s a great game if you or someone you know is already a fan of the show, and might even help you convert them into playing more board games. The player who won the round can roll now the numbered die and moves his token according to the number rolled.

The reader for the rounds starts by rolling the color die. The color rolled on the die determines what type of round will be played. The player rolled orange on the die. They will take the top Who am I?/orange card and read it to the other players. Types of Rounds This leads to some interesting tactical decisions. Do you wait to hear all four questions to work out the connection, or do you take a stab after two or three questions in the hope of guessing the link before the other players? You can only make one guess - if you’re wrong, you might help an opponent solve the link.

Object of the Game

The reader continues to read clues until one of the players guess correctly. The player that guesses correctly rolls the number die and moves the corresponding number of spaces. After guessing the correct answer to the round’s card, the player rolled a two on the number die. The yellow player moved their playing piece forward two spaces. Each player chooses a stand and a playing piece, and assembles it. Place your playing piece on the Start space.

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