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Posted 20 hours ago

SanDisk 256GB microSDXC UHS-I card for Nintendo Switch- Nintendo licensed Product

£12.315£24.63Clearance
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Games like Fifa, NBA, WWE and whatever other sports games will come to the Switch (I suspect an American Football game to be in the works also) are highly popular, and once again: are only playable in portable mode on a Switch, so that is something not to be so easily dismissed, regardless of whether or not you can play a prettier looking version on the Xbox or Playstation (or PC). Any parent may frantically Google “best micro SD card Switch” after buying a fresh new Nintendo Switch for a little one – not realizing that the console’s storage isn’t exactly overflowing. With between 32GB and 64GB available on the system, you’re gonna wanna upgrade. Granted, if you ask me, I would not recommend getting anything above 128GB with UHS-I, 95 MB/s or less read speed. The reason is because as you have more data needing to be read at any given time, you force the card to work harder as more data needs to be pulled up. Thus, a 200 or 256 GB card with UHS-I will actually be slower than a 128 or 64 GB UHS-I card as that space is further filled.

It's going to be a while until 2TB cards are available and, more importantly, affordable. Right now you typically have the choice of 1TB, 512GB, 400GB, 256GB, 200GB, and 128GB (or lower, although we wouldn't recommend going any smaller than 64GB, and that will fill up fast). Seen in the right perspective and percentage-wise though, these games are doing VERY well on Switch, and as I already said, they are also very well received, both by gamers and professional gaming media, so that speaks volumes. If you want to push the envelope and get a lot of spare storage without breaking the bank, this is a good option. It’s a great, budget all-purpose micro SD card. How we chose the best micro SD cards for Switch Nintendo Switch games typically take up between 5 and 10GB of storage , though larger titles like The Legend of Zelda: Breath of the Wild can use up far more space. Incredible speeds in a microSDXC card officially licensed for the Nintendo Switch and Nintendo Switch Lite systemsWhilst we will do everything we can to meet the delivery times above, there may be factors outside of our control and we cannot guarantee delivery within this time frame. As for Wii U games, what games? How many big AAA 3rd party games did it get? How big of a patch was Mario Tennis: Ultra Smash going to need, it's a tennis game w/ only 1 arena. Or Animal Crossing amiibo Festival, it's a board game. And the facts you keep bringing up aren't really facts. Those comparisons are HIGHLY debatable and factually slanted. You can't compare them 1 to 1 because the market share of the Switch is much smaller. The SanDisk microSDXC card for the Nintendo Switch game system is designed to provide dependable storage as you conquer new levels. Although the SanDisk Extreme Pro is the fastest of the group, it doesn’t matter when it comes to the loading Nintendo Switch and Nintendo Switch Lite games as the speed will top out at 95MB/s.

Add up to 1TB of storage to your Nintendo Switch in a matter of seconds, and rest easy knowing you have room for your favorite games. We'd recommend a 128GB SD card for most users; this will give you enough room for about 15-18 Nintendo Switch games on your console, but it's worth noting that smaller indie titles will take up far less space. If you're going to be playing mostly with physical games, and you don't envision yourself buying too many larger titles from the eShop, you should be able to get by on 64GB. However, if you're going all-digital, a 256GB card will see you through around 35 full sized games. How big are Nintendo Switch games? There will always be minor patches, upgrades and of course DLC, free or not, but that is what the internal memory and/or Micro SD cards are for.However, if you’re an avid Switch gamer looking to store a few dozen titles on your microSDXC, there are a few possibilities. We recommend the SanDisk microSDXC Card specifically designed for Nintendo Switch consoles, as this additional optimization can go quite a long way. Each card also has an adorable design featuring a popular game franchise. However, while this does work on Nintendo Switch, it’s not specifically designed for it. This means there’s potential for compatibility issues; many users report the card works fine, but some have experienced less-than-optimal performance. How to choose the best Nintendo Switch microSD for you While Samsung’s advertised read/write speeds are often far too generous for what its SD cards actually manage in the real world, this little lie doesn’t stop the fact that these are fast enough cards at an often unbeatable price. Make sure it's at least 80mb/s read speed. That seems to be good and make use of the card slot's speed. too much more than 80mb/s, like 90+ is waste as the Switch can't make use of that extra speed. 80MB/s seems to be roughly the most it can handle before you get no more speed boosts from the even faster cards.

Hmm, I'll trust your opinion on this since it sounds like you're much more knowledgeable on the subject than I am. True enough that it got no AAA games, but even the launch games had modest size patches (AC3, AC3.5, Mass Effect, Batman, etc.) The 7-14+GB patches on Sony are like they're sending it uncompressed. How do you have a patch that's BIGGER than all of BotW? I swear they just update archive files and push the whole thing rather than just sending the delta. It's an absurd system, and I truly can't see that flying on a largely portable system where metered hotspot use will probably be highly used. Even with "unlimited" data they limit hotspotting to a few gig. A few gig for a patch, sure. 7-15GB? No. (EA habits aside, if your patch is larger than other similarly sized entire games, something is wrong with your release process.) Anyways, I have a sinking feeling were not really going to get anywhere with this discussion, so I'm not really too keen on continuing it when I have more important stuff to take care of.

Needs work

But even 3rd parties on WiiU, the patches never got that obscene in size. (Perhaps Dimensions notwithstanding.) I wouldn't count on Nintendo selling their consoles for a loss, either. Since when have they done that? Besides, Sony is a pretty good example of how to almost destroy your business empire by going too ham on the whole "selling at a loss" tactic...

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