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Dominion Prosperity

£9.9£99Clearance
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Dominion: Prosperity Rulebook" (PDF). riograndegames.com. Rio Grande Games . Retrieved 6 November 2021.

Late in the going, Scott Colcord took it upon himself to get all of the recommended sets played. The recommended sets don't always get much attention and well these ones did make it to a table or two. Also a VP card. Worth 10VP if you have 2+ copies. The "is VP" part was soon dropped for being too hard to remember and not usually relevant (they go together). It lasted a while and was interesting sometimes and then was "I must replace this card that does nothing." The dark ages have arrived; historically inaccurate perhaps, but they’ve arrived all the same. Dominion: Dark Ages plays upon the theme by introducing the squalor and the hardships that the average people felt during this vaguely-medieval era. The cards all play heavily on this theme and give an overall grim look for the peasants under your rule. Overall Feel Secret Schemes:Conspirator, Harem, Ironworks, Pawn, Saboteur, Shanty Town, Steward, Swindler, Trading Post, Tribute

Components

Players will also have several types of tokens that are associated with some of the cards. Depending on what side of the particular token is facing up (heads or tails) then the card will have different effects. Card Upgrades

Colonies and Platinum are game changing additions, because they make games longer and strategically deeper. This is especially important for new players who may have trouble dealing with the Big Money problem in Dominion. But it also allows experienced players to set up more powerful combo’s than ever before. Even still, players always have to consider whether they want to buy Colonies and play the long game, or buy Provinces and ‘rush’ down their opponent. Platinum and Colonies by themselves add an extra level of strategy to any Dominion game. That is why Prosperity combines very well with all the other expansions.Dusk:Blessed Village, Cobbler, Den of Sin, Faithful Hound, Fool, Monastery, Night Watchman, Shepherd, Tormentor, Tragic Hero Alternate VP - Alt-VP are typically less viable in Colony games, as the 10 of a Colony is often large enough to offset the massed you will see from cards such as Duke , Gardens , or Silk Road . I tried another permanent duration; + each turn with the first Action card you play, with a cost. It was in the running for a big debt slot, it seemed potentially balanceable but was not as fun as the competition. You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes… dreams! You want a bigger kingdom, more pleasant, with more rivers, and a wider variety of trees. You want a Dominion! Chemistry Lesson:Alchemist, Golem, Philosopher’s Stone, University, Bureaucrat, Market, Moat, Remodel, Vassal, Witch Final Thoughts on Alchemy

A few versions of a hot potato - you pay to give it to the player to your left, and it punishes whoever has it (the Event, sitting in front of them). Again politics was an issue, but also it just wasn't creating good Goons - The chips and +Buy make Goons viable in both BM and engine games. Goons is capable of producing obscene scores well over 100 .I really enjoyed Cornucopia. The Prize cards are absolutely fantastic and Kendra and I always seem to race to see who can get our favorite card (Trusty Steed). They seem completely overpowered, but with only 1 copy of any Prize in the game, it’s definitely worth trying to get one as early as possible. When you start to add expansions, you might find it’s hard to stop. Not only do you get an entirely new set of cards, but they all can be combined to play off the strengths of several expansions. My favorite combo is Prosperity and Dark Ages.

With a nearly endless set of card combinations, these games have a staggeringly high number of options. Get out there and seize your Dominion! The set also has an action-chaining theme, which got to make sure that most of the cards were worth buying a Potion for even if no other cards in the game required a Potion. Action cards and Treasure cards played face-up to a play area are in play until they are moved somewhere else-usually until they are discarded during a Clean-up phase.At start of buy phase, if more Actions in play than VP tokens, +2 . You want more and more Actions. Not bad, except wait, it's no good in a game with any other way to make tokens, and I was making a whole expansion of those. Every good adventure starts out at a tavern, and each player will get their own tavern mat. Similar to the mats in Seaside, they only come out for certain cards, and each card can do something different. It’s usually a place to store a card that you can recall for later use. Tokens Duration cards are not discarded in Clean-up if they have something left to do [on a future turn]; they stay in play until the Clean-up of the last turn that they do something. While the idea of more than one different card in a pile is not new, having been used in Dark Ages, the Knights and Ruins piles were each essentially variations on a single theme. Split piles, with two completely different cards in a pile, adds a new dynamic to the game. Having only 5 copies of a potentially key card adds competition, particularly in games with more than 2 players, and having to get through half the pile before being able to access the typically more powerful bottom cards also livens things up.

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