About this deal
The maximum number of colors, which the display is able to reproduce, depends on the type of the panel in use and color enhancing technologies like FRC.
I also rather like how vibrant the colours look here, and for good reason. The panel covers around 91% of the DCI P3 spectrum – a great result in this sort of class for sure. To top it off, AOC actually under-reported the panel’s brightness. They list it at 300 nits, but I recorded it at a little shy of 500 nits! That’s a substantial improvement, and for brighter environments that can make a big difference in usability for sure. It’s not quite bright enough for any level of good HDR support, despite the HDR modes available in the on screen menu. What also impressed me was the colour accuracy, with my SpyderX reporting an average DeltaE of just under 1, which is excellent and makes this a great choice for anyone who wants to game and do content creation. Gamut not wide enough for work with extended colour spaces, ‘sRGB’ mode very restrictive, colour consistency and viewing angles not up there with the best IPS offerings As usual, we tested various titles using AMD FreeSync and experienced similar things across all of these. Any issues affecting one title points towards a game or GPU driver issue rather than a monitor issue. For simplicity we’ll just focus on Battlefield titles here which allow the full VRR range to be analysed on our Radeon RX 580. As this isn’t a particularly powerful GPU, there were some dips below 165fps with high graphics settings. Without VRR technologies such as FreeSync, you’d observe tearing (VSync off) or stuttering (VSync on). If you’re sensitive to such things, as we are, having these visual distractions removed can be very welcome. As frame rate dropped there was a loss of ‘connected feel’ and increase in perceived blur due to eye movement. Both are linked to the frame rate, with a high frame rate being favourable for both elements.The percentage of the approximate area, taken by the active part of the screen, to the total front area. The image below is a macro photograph taken on Notepad with ClearType disabled. The letters ‘PCM’ are typed out to help highlight any potential text rendering issues related to unusual subpixel structure, whilst the white space more clearly shows the actual subpixel layout alongside a rough indication of screen surface. This model uses a ‘regular’ (medium) matte anti-glare screen surface. This provides strong glare handling, whilst diffusing the light emitted from the monitor relatively strongly as well. This affects the vibrancy and clarity of the image, with a bit of a layered appearance in front of the image. The screen surface provides a light misty graininess to the image which is less noticeable than on many competing models. Including 24” TN models and models using 24.5” AUO AHVA (IPS-type) panels. It should be noted that whilst glare handling characteristics are strong, bright environments can still ‘flood’ the image. Light is quite heavily diffused by the screen surface, so it’s best to avoid direct light striking the screen surface or particularly strong ambient lighting if possible. Results here were quite good. The central point was recorded as closest to 6500K, with significant but not extreme deviation recorded towards the top left (DeltaE 3.1). No further significant deviation was recorded. Note again that individual units vary when it comes to uniformity and that you can expect deviation beyond the measured points.
Information about the brightness of the screen. It is measured in candela per square metre (cd/m²).
Why is AOC AGON 24G2SPU/BK 24" better than the average?
The ratio between the horizontal and the vertical side of the display. Some of the standard and widely used aspect ratios are 4:3, 5:4, 16:9 and 16:10. Note that these images are designed to show strobe crosstalk behaviour and don’t accurately show how distinct details on the main object appear. This change of mind return policy is in addition to, and does not affect your rights under the Australian Consumer Law including any rights you may have in respect of faulty items. To return faulty items see our Returning Faulty Items policy. Note that the ‘Overdrive’ setting can be adjusted under MBR. Our preference was for ‘Medium’ for similar reasons to with ‘MBR’ disabled and that’s what we use for this analysis. ‘Strong’ didn’t provide a significant improvement in our view but introduced some rather eye-catching bright overshoot in places. ‘Weak’ and ‘Off’ were too slow overall, adding some conventional trailing and ‘strobe crosstalk’. Also be aware that setting the ‘Overdrive’ to ‘Boost’ is equivalent to using the ‘Strong’ setting and setting ‘MBR’ to ‘20’.
As noted previously and as highlighted in Nvidia Control Panel, this model has been specifically tested and validated as ‘G-SYNC Compatible’ by Nvidia. On our RTX 3090 the experience was very similar to what we described with FreeSync. With the technology getting rid of tearing and stuttering from what would otherwise be frame and refresh rate mismatches, within the VRR range. The floor of operation again seemed to be 55Hz or slightly below. An LFC-like frame to refresh multiplication technology was employed below that to keep tearing and stuttering from frame and refresh rate mismatches at bay. There was again a subtle momentary stuttering as the boundary was crossed, as we observed with our AMD GPU as well. Our suggestions regarding use of VSync also apply, but you’re using Nvidia Control Panel rather than AMD Software to control this. The setting is found in ‘Manage 3D settings’ under ‘Vertical sync’, where the final option (‘Fast’) is equivalent to AMD’s ‘Enhanced Sync’ setting. You’ll also notice ‘G-SYNC Compatible’ listed under ‘Monitor Technology’ in this section, as shown below. Make sure this is selected (it should be if you’ve set everything up correctly in ‘Set up G-SYNC’. Well-priced with decent build quality for a budget offering, good ergonomic flexibility and decent range of OSD adjustments The video below shows the monitor in action. The camera, processing done and your own screen all affect the output – so it doesn’t accurately represent what you’d see when viewing the monitor in person. It still provides useful visual demonstrations and explanations which help reinforce some of the key points raised in the written piece. A fairly effective LBL setting, with the blue channel now weakened significantly and a corresponding reduction in blue light output. The image appears warm and somewhat green, though our eyes adjusted to an extent over time.
Customer reviews
Information about the maximum horizontal viewing angle, within which the image on the screen is of acceptable quality. As shown above the standard RGB (Red, Green and Blue) stripe subpixel layout is used. This is the default expected by modern operating systems such as Microsoft Windows. Apple’s MacOS no longer uses subpixel rendering and therefore doesn’t optimise text for one particular subpixel layout to the detriment of another. You needn’t worry about text fringing from non-standard subpixel layouts and won’t need to change the defaults in the ‘ClearType Text Tuner’ as a Windows user. You may still wish to run through the ClearType wizard and adjust according to preferences, however. The subpixel layout and arrangement is normal and we had no subpixel-related concerns related to sharpness or text clarity on this model.