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Dying Light Platinum Edition (Nintendo Switch)

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Karmali, Luke (13 January 2015). "Dying Light set to get prequel novel". IGN. Archived from the original on 3 April 2015 . Retrieved 13 March 2015. Karmali, Luke (8 May 2014). "Dying Light release date delayed to 2015". IGN. Archived from the original on 10 May 2014 . Retrieved 8 May 2014. Lummis, Michael (20 January 2015). "10 Dying Light Tips That Might Save Your Life". Prima Games. Archived from the original on 27 August 2020 . Retrieved 24 August 2020. In the fictional Middle Eastern city of Harran, a mysterious viral outbreak has turned most of the population into hyper-aggressive zombie-like creatures, forcing Harran's Defence Ministry to quarantine parts of the city. The Global Relief Effort (GRE) assists survivors still trapped in the city by regularly airdropping supplies. Players assume the role of Kyle Crane ( Roger Craig Smith), an undercover GRE operative sent to infiltrate the quarantine zone to find Kadir "Rais" Suleiman ( Jim Pirri), a political figure gone rogue who has a file that could be vital data on the virus, which could potentially lead to a cure. When Crane arrives, he must decide between completing his mission or helping the survivors. [19] Plot [ edit ]

Dying Light Review - GameSpot Dying Light Review - GameSpot

Ivan, Tom (17 December 2013). "Dying Light video shows how gameplay differs at day and night". Computer and Video Games. Archived from the original on 18 December 2013 . Retrieved 17 December 2013.Oh right, videogames. Well, won't say no to free extra content to a magical port. I was actually more impressed by this port and some of the Rebellion ports on Switch than by some of the 'impossible' ports where you see it struggling. Concepcion, Miguel (29 January 2015). "Dying Light collectibles location guide". GamesRadar. Archived from the original on 2 February 2018 . Retrieved 24 August 2020. Rove an infected world where only the strongest will make it. Master your combat skills to fight monsters of all kinds, both human and the undead. Parkour through the roofs, craft weapons, and help other survivors while you’re confronting your own nightmares! The player character's combat efficiency is governed by his health, fitness and stamina. When players take damage, he will lose health, which can be replenished when Crane utilises a medkit or consumes food. [11] Fitness governs his free running endurance, while stamina focuses on how fast Crane becomes tired in combat. [14] A variety of actions in Dying Light can help players to earn experience points. Engaging in combat with enemies will help players to earn power points, while performing parkour movement can earn agility points. Completing missions, challenges, and quests will help players to earn survival points. As players earn experience, they can spend skill points to select new skills from a skill tree. Experience points are boosted when players explore at night, and while survival points are deducted if killed during the day, there is no such penalty at night. [4] [8] Dying Light: The Following – a huge expansion complete with a new story, vast original map, and a customizable buggy to drive.

Dying Light: Definitive Edition Announced, Switch Version Dying Light: Definitive Edition Announced, Switch Version

Romano, Sal (23 September 2021). "Dying Light: Platinum Edition for Switch launches October 19; Dying Light 2: Stay Human – Cloud Version announced for Switch". Gematsu. Archived from the original on 24 September 2021 . Retrieved 24 September 2021.

Dying Light Platinum Edition News

In a game that relies heavily on traversal and combat, the control system is vital. Dying Light’s controls feel natural, well, except for the jump button – I died more times than I care to admit for failing to remember the correct input. Other than that, the control scheme works well, and makes for some fluid movement while free running. It also enables you to aim for certain parts of an opponent’s body. Matulef, Jeffery (3 December 2014). "Dying Light illuminates details on its Season Pass". Eurogamer. Archived from the original on 10 January 2017 . Retrieved 27 August 2020. Scammell, David (12 December 2014). "Techland explains why it lowered Dying Light's frame rate to 30fps". VideoGamer.com. Archived from the original on 24 December 2014 . Retrieved 12 December 2014.

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