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Hex Twisting: Counter-Magick Spells for the Irritated Witch

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A witch must commune with her familiar each day to prepare her spells. Familiars store all of the spells that a witch knows, and a witch cannot prepare a spell that is not stored by her familiar. A witch’s familiar begins play storing all of the 0-level witch spells plus three 1st level spells of the witch’s choice. The witch also selects a number of additional 1st-level spells equal to her Intelligence modifier to store in her familiar. At each new witch level, she adds two new spells of any spell level or levels that she can cast (based on her new witch level) to her familiar. A witch can also add additional spells to her familiar through a special ritual. Major Hex

The object can be of liquid or solid matter, and it is not very difficult to create the occasion for the person to drink or eat something prepared for the purpose. At 20th level, the character becomes a small, mobile athenaeum of occult scraps and lore. The character adds 100 spell levels’ worth of spells to his spellbook or familiar and gains a +4 insight bonus on all Knowledge skills. Characters of any class that prepares spells from a spellbook or familiar can select this ability.Or through an evil action performed on an object ( fetish, dagida), this is called an indirect hex. In both cases, if not diagnosed in time and canceled with a timely positive magic spell or an energy-level cancellation operation, they can prove to be authentic torture for the affected person. Elf ( Advanced Race Guide pg. 23): Add one spell from the witch spell list to the witch's familiar. This spell must be at least one level lower than the highest-level spell she can cast. If the witch ever replaces her familiar, the new familiar knows these bonus spells.

There are distinct differences between jinxes, hexes, and curses that will impact how they’re cast and the effect that each spell has on its target. This curse is complicated but uses no off-the-wall, exotic ingredients. Anyone can do it using items most witches already have in their homes. The key ingredient here is anger, which cannot be substituted. We’re going to filter this anger productively instead of letting it bounce around your mind like a useless, red-hot coal. You Will Need: Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. The following options are available to the listed race who have witch as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward. Table: Favored Class Bonuses Race Starting Wealth: 3d6 × 10 gp (average 105 gp.) In addition, each character begins play with an outfit worth 10 gp or less. Class Skills Gathlain ( Ultimate Wilderness pg. 10): Add one spell from the druid spell list to the witch’s familiar. This spell must be at least one level below the highest spell level the witch can cast. If the familiar is ever replaced, the new familiar knows these bonus spells.

About Curses

extry points given to me, by me, for choosing a book that has been in my house for more than a year. As in so many fairy tales, the cruelest part is often overlooked. It’s not the depravity of the witch, but the mourning of the poor woodcutter over the loss of his children.

Witch is a class in Pathfinder: Wrath of the Righteous .Generally feared and misunderstood, the witch draws her magic from a pact made with an otherworldly power. Communing with that source and using her familiar as a conduit, the witch gains not only a host of spells, but also a number of strange abilities known as hexes.

Witch

Skill Increases Level 3At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert. Ancient stories tell that the evil eye and the hexes originated in ancient Egypt, and several archaeologists found documentation of it in the papyri and in the initiatory writings of magic. Class FeaturesYou gain these features as a Witch. Abilities gained at higher levels list the levels at which you gain them next to the features' names. Your Level

In ancient times, the hex is said to have been used purely by witches to take revenge on traitor men or lovers, adding menstrual blood and noxious herbs to take revenge on that love that has never been reciprocated or disappointed. The Mechanics of Hexes At 20th level, the character’s familiar is smarter and savvier than plenty of adventurers—and also more dangerous! The familiar’s Intelligence increases by 5, and it gains 12 spells levels’ worth of spell-like abilities (for example, three daily castings of greater invisibility), drawn from spells its master can cast and using its master’s caster levels, DCs, and so forth. This capstone is available to any class with a familiar. Is it finding new love or making the existing one healthier than ever? Is it maybe some positivity that would make your life flourish as you've never thought it could? Or is it something unique that your life is missing?Different perspectives exist on the ethical boundaries of hexing, balancing harm against protection.

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